The scenario contest for your favorite games is now over.
We wish to thank you all for the amazing number of submissions we received and for the variety of scenarios sent. More than 100 contestants, some of whom sent several scenarios.
I won't even mention the complete campaign sets some of you sent, that will be awarded separately as the quantity sent needs more work to study them properly.
The Jury is working extra hours and the results should be public early in July. The winning scenarios will be published on our website.
Thank you again and congratulations for your very fertile imagination !
Ten good reasons not to become a game designer
1- Few are the chosen
You may well design the best game in the world, it will never leave your circle of friends if the publisher does not give it the green light. It might be a lack of funds for the time being. Maybe he has given the priority to other projects. It could be he believes the game is not suited for his consumer target. It might well just be that he simply does not like it for all the unfair and subjective reasons one can imagine.
My advice: Being a game designer, is not only about imagining cool games. It also means anticipating and keeping ahead of trends. Adapt to the publishers’ needs and be convincing.
2- This is no easy quiet job
The crushing majority of professional game designers work freelance or on temporary contracts, meaning they can rarely rely on a steady income. Freedom comes at a price. Beyond the lack of credibility in front of a banker (or a mother in law), it is a pressure you have to shoulder day in day out. What will I be doing in two months?
Fortunately for me, I’m spared the pressure… Praise karma, but I‘m an exception to the rule.
My advice: Check the top and bottom shelves at the supermarkets. Products are often cheaper.
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